AI Insights · Timothy · October 2025
Entertainment Mascot Games Performance in Australia Q3 2025
In Q3 2025, top entertainment mascot games in Australia showed varied performance trends in downloads, revenue, and active users on a unified platform.
In the third quarter of 2025, several leading entertainment mascot games demonstrated distinct performance patterns in Australia. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users on a unified platform.
Angry Birds Dream Blast from Rovio Entertainment Oyj saw a varied trend in weekly revenue, starting at approximately $12.5K and peaking at $14.3K in early July. Downloads began at 718 and declined to 310 mid-quarter, before recovering to 628 by the end of September. Active users fluctuated, peaking at 6.7K before settling at around 6.1K.
Disney Emoji Blitz Game by Jam City, Inc. experienced a revenue peak of $8.9K in late July, with a notable dip in downloads from 435 to zero during the quarter. Active users decreased steadily from 892 to 378 by September's end.
MY LITTLE PONY: MAGIC PRINCESS, developed by Gameloft, displayed a revenue decrease from $4.2K to $3.1K, with a mild fluctuation in downloads, averaging around 400. Active users remained relatively stable, hovering around 3.1K.
Hello Kitty My Dream Store from ACTGames Co., Ltd. showed a strong revenue growth from $1.5K to $4K by the quarter's end. Downloads started at 2.4K but declined to 689. Active users fell from 3K to 1.7K over the same period.
Lastly, Budge Kids Games by Budge Studios maintained a steady revenue trend, peaking at $2.2K in September. Downloads varied slightly, ending at 667, while active users increased to 522 from an initial 427.
For more detailed insights, visit Sensor Tower's comprehensive data platform.